Catching individual errors is fine. Having all errors be ignored by default is weird.
Catching individual errors is fine. Having all errors be ignored by default is weird.
Correction: In Perl, everything works as can be expected.
As one of the devops/sysadmin types, if we give access to prod data to preprod systems, they are now in audit scope and you have to harden them or we lose our insurance and compliance certs.
Obviously the solution is to build some system where everything works out, but it’s not as easy as “just give root to devs”.
Reminds me of this old aeronautical joke. Context is a plane maintenance log.
Plane grounded, airspeed indicator inaccurate above 500 kts. (Signature of the pilot)
Plane airworthy, could not reproduce issue on the ground. (Signature of mechanic)
JS is system agnostic, doesn’t require compilation or multiple dependency binaries, as opposed to say Python.
Can you expand on that? How does JS have less requirements than Python?
Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it’s night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It’s just this small executable, and you have everything you need to get creative.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
I guess the problem is that app developers write the installers, and they suck at following conventions. Obligatory fuck Snap, as it creates a folder in the home dir, and it doesn’t even bother to hide it, and it is not even reconfigurable.
or /opt, or a binary in some hidden folder in /home…
Not deleting, only archiving mail saved my ass when an employer tried to short me a few months, and I could just forward the “please start working now” mail to my lawyer.
Servers are much more secure when they are shut down.