Afaik Godot is designed specifically to be portable , so unless you’re wanting to use cutting edge features of unreal or something, you can use that and let everyone else focus on their own tooling.
Afaik Godot is designed specifically to be portable , so unless you’re wanting to use cutting edge features of unreal or something, you can use that and let everyone else focus on their own tooling.
Also do some research over whether you actually do need cuda if you need cuda. It’s synonymous with a lot of AI stuff, but in my experience it all works with rocm anyway.
I’d like some kind of visual task scheduler instead of having to read up on how to do cron jobs every time.
Why though? I’ve genuinely never had a problem with it. If something is wrong, it was always going to be wrong. Why is it preferable to have to write a bunch of bolierplate than just deal with the stacktrace when you do encounter a type error?