One of the refunds reasons you can select is “the game doesn’t run on my PC”. This is completely valid.
Or do as I do.
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Buy game.
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Never play it.
I have a problem.
Or as I do:
- Watch videos of Cyberpunk
- Think of buying it
- Realize I still haven’t finished Mass Effect
- Never actually buy Cyberpunk.
Currently I’m thinking of Baldur’s gate 3, but you know… I’ll probably get around to it in a few years.
You are describing my relationship to Fallout 4.
It’s not that great tbh. I spent maybe 6 hours in it and didn’t get hooked. With BG3 however, I’m at 60 hours and I can’t put it down
Buying any game after 3-5 years is the way to go. The bugs are fixed, patches are out, so mods are stable and most of the time you can find a sale where it costs 10-20€. And if you forget about it before that time, that means the game was not worth it
I think the last game I bought on release was Fallout 4. I’ll still enjoy a game just as much of it is two years old and only $20.
On top of that, there might be a bundle with the base game + a few DLCs + christmas discount or whatever.
drm removed
GoG, my friend
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Complex and recent games run on Linux these days.
Not allowing run a game in Linux is, nowadays, a choice from its developer rather then a causality. Proton is a really powerful tool!
If a game don’t run in Linux, via Proton or natively, that’s dev issue that actively blocked Linux.
It is almost always due to the anticheat programs.
Blaming the Publishers and Devs because it’s actually pretty hard to fuck up a game so that it doesn’t work on proton these days
If there’s a game that can’t run on Linux in the current year then that’s intentional and it’s not worth anyone’s money.
I don’t agree. There are cases with Windows only root kits for DRM, but there are also games that don’t work because of bugs. You see games coming out that barely work on Windows.
Jesus lol.
This is probably true for big games, but I wouldn’t get angry at any small developer for not supporting Linux. It’s just not worth it/still such a small base.
Most of the time indie games actually do run on Linux, it’s the games from big studios that don’t (in my experience)
I was just thinking about this the other day…like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp
RAM is the cheapest upgrade possible, unless you’re trying to run a game on 8GB in 2023 idk why you’d be that concerned with RAM usage.
Perpetual software bloat should not be encouraged; idling at 2GB is fucking insane
Really? My arch install is idling at 2.8gb. Picom (310mb), XOrg (160mb) and pipewire (140mb) are big chunks, and kitty isn’t cheap either but the rest is mainly sub 50mb services that all add up. I’m not running anything heavy like Gnome or KDE either, just bspwm and 2 polybar instances (one for each monitor).
How heavy is your kitty? It usually averages at 40-45 Mb on a new window for me (with custom zsh with starship and some plugins, and customised neofetch)
Yeah that’s weird, after a
systemctl soft-reboot
, both picom and xorg’s memory usage is way down. Either way, it’s still not that unreasonable to see Windows idling at 2GB.
Well, you can’t blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.
I don’t remember exactly who, but there was one game developer who was all praises for that 1%. The Linux users were the most prolific testers who sent back detailed bug reports with ways to recreate the bug, logs and often core dumps even. That 1% helped the devs, as well as the other 99%.
Is it really that much detached from macOS though? They can dist to Mac then Linux shouldn’t be much different, right?