• SatyrSack@quokk.au
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    29 days ago

    I think devs will have to ship a build that does not have the extra DRM and whatnot that is required to run on Oculus devices. The beauty of Lepton is just that developers won’t have to rewrite their game for a new architecture or anything. All they have to do (hypothetically) is export a new build of their project without the “include Oculus DRM” button checked. From what I understand, it’s not the exact same situation as Proton, just similar in many regards.

    • artyom@piefed.social
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      29 days ago

      So you think Valve is counting on Oculus devs uploading their games to Steam directly?

        • SatyrSack@quokk.au
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          29 days ago

          If someone wants to publish on Steam, yeah, probably. But if Lepton works like Proton, the game doesn’t actually need to be distributed through Steam. For Proton, you can run basically any Windows executable file through Proton, even if you downloaded the file from somewhere other than Steam. I assume the plan is for Lepton to be able run basically any APK you throw at it regardless of where the APK came from. I just doubt that Lepton will bypass the Oculus DRM.

          • lemmyvore@feddit.nl
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            28 days ago

            Ok to clarify, I mean if Occulus devs want to publish their games to Steam, they can. But Valve won’t add anybody’s games for them to Steam.