Usually the most straightforward solution is good enough. And when you want to improve the performance, it’s rarely about time complexity.
Usually the most straightforward solution is good enough. And when you want to improve the performance, it’s rarely about time complexity.
No, that’s just bloat feelings
Microsoft has nothing to do with this. This is entirely on Crowdstrike.
It’s incredible how an issue of this magnitude didn’t get discovered before they shipped it. It’s not exactly an issue that happens in some niche cases. It’s happening on all Windows computers!
This can only happen if they didn’t test their product at all before releasing to production. Or worse: maybe they did test, got the error, and they just “eh, it’s probably just something wrong with test systems”, and then shipped anyway.
This is just stupid.
That doesn’t solve anything. Linux is also subject to cyberattacks.
What’s your solution to cyberattacks?
Not really. This isn’t a Windows problem. This is a faulty software problem. People can write faulty software on Linux too.
They want to make stuff that look good in the quarterly earnings report. They want to show they’re fully committed to AI in all their products or whatever.
They don’t want satisfied customers. They want satisfied investors.
Fortunately for you, most universities in the world offer a similar computer science curriculum as the ones in US.
Not sure about English department though.
GPL can prevent the linking of external and non-free third party libraries. It can add an increased legal complexity to the code base. It’s difficult for MIT licenses to have that “clashing” between licenses.
There are variations to GPL that allow the linking of non-free third party libraries. Either way, consult your lawyer before using GPL code.
A few potential obstacles:
Difficult to punch coworkers in their face in zoom
Refactoring for the sake of refactoring is rarely a good thing. It should be done with a clear purpose in mind.
Refactoring is often necessary to ensure new features can be continuously added with ease.
Undefined is not part of JSON specification. It’s also not a thing in Java.
I don’t understand why a company like Sony wouldn’t provide you a way to play ps1-3 games on your ps5. I would even be ready to pay for it.
They want you to buy new games. Not to play your old games.
PS5 doesn’t support CD, so popping in PS1 games (and a few early PS2 games) won’t work even if PS5 had a proper PS1 emulator. It’s only a matter of time until DVD support will be dropped for future consoles as well.
Re-releasing old games digitally is also difficult. More from a legal aspect. They need the permission of the holder of the IP. If they want to release Crash Bandicoot again, they need permission from Microsoft, who’s the current IP holder.
It’s also extra problematic if the game uses licensed music, which became common in the PS1 era. Then they need permission from all the involved artists. The Tony Hawk games are problematic in this regard for example.
New releases of Sonic 3 doesn’t include some of the original tracks. Possibly due to the potential involvement of Michael Jackson.
Moore’s law is not a given. It has been slowing down recently.
Current games are made for current day’s design of graphics cards. They are very dependent on pixel shaders for example.
Let’s be hypothetical. Imagine that future graphics cards go all in on ray tracing. Pixel shaders have become a thing of the past and no new hardware support it natively anymore.
Preservers have two options: either try their best to simulate pixel shaders effects through ray tracing, or emulate it through software.
Simulating through ray tracing won’t be accurate. Many pixel shader effects can’t be properly translated to ray tracing. Emulating through software can be hard. I don’t think many games even from 20 years ago can be fully run on modern CPUs.
That’s true, but there are still many games using in-house game engines.
God of War, Spider-Man, Elden Ring, GTA, Tears of the Kingdom, Doom Eternal, Halo Infinite, Destiny, Call of Duty, Cyberpunk, The Last of Us, Diablo 4, etc.
These are popular games that game into my mind. I don’t think game preservation should be limited to Unreal games.
I’m not against it, but it’s not a silver bullet for game preservation. All game engines are unique. Some are heavily optimized for their target hardware. Just because you have access to original source code doesn’t necessarily mean it’s going to be easy to preserve it for future hardware.
I mean, there are games that got terrible ports despite dedicated teams working on it full time with access to original source code. It won’t be much easier for the fans taking this on as a hobby project during their evenings.
Only the games with most dedicated fans will get preserved for future generations.
This is not necessarily true. Linux had trouble with Nvidia Optimus, which is a GPU technology that seamlessly switches between power modes. Well, that is if it works properly, which it didn’t for Linux. I haven’t heard it in a while, so I assume it’s not a problem now anymore.
But it was a big problem where Linux laptops drained batteries much faster because they were using the GPUs at max capacity at all times.
What I’m saying is that the efficiency of Linux depends on access to hardware features, and that might depend on the vendors of the drivers.
Also, like it or not, if there’s one thing I envy about Mac is its power efficiency. They usually last really long on one charge.