

Thanks, that’s an interesting overview. I guess it might be worth checking it out, but like you say, I like the simplicity of Lightroom CC and 85% of the time you only want 5% of the tools, auto correct and basic histogram adjustments.
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Originally from Fort Lauderdale 🇺🇸, lived many years in Vienna 🇦🇹, now living in Setúbal 🇵🇹. Software engineer specialized in Apple platforms. 🌎
Thanks, that’s an interesting overview. I guess it might be worth checking it out, but like you say, I like the simplicity of Lightroom CC and 85% of the time you only want 5% of the tools, auto correct and basic histogram adjustments.
Anyone using this as their main program over Lightroom or Luminar? Would be interested to hear a pros and cons take
Okay, but I mean, 60 million versus 30 thousand. The former is effectively “infinite”, I mean how many hours would it take you to walk that far?
That’s a really interesting point. Neat!
That’s better than I was thinking. But still, nothing beats “infinite”.
Did they ever fix the game having a maximum map size of like 10.000 by 10.000? That limitation always seemed to put it at a disadvantage compared to Minecraft, for larger communities
I didn’t mean for gaming specifically, probably should have used a transition statement. For creative and professional use cases, macOS is still far far better than Windows. For gaming yeah that’s not your platform, Linux is.
Windows 11 is a strong motivator. I suspect like many other people, the only reason I was keeping Windows around was gaming. But thanks to Proton and the Steam Deck, the number of games in my library that won’t run on Linux is vanishingly small. I deleted my Windows partition a few months ago and haven’t looked back.
Install Linux or buy a Mac, fuck Windows.
Not sure whether to laugh or cry at this one…
Running x86 games under Rosetta on Apple Silicon has been super playable for me, both Intel Mac binaries and Windows games under WINE. So I don’t see why it wouldn’t be possible on Linux or Windows, assuming they spend enough time and care writing the translation layer.