• MangoCats@feddit.it
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      15 hours ago

      100k loc without a reasonable architecture is… problematic.

      I have run into problems with C++ linker/optimizers which will choke on big (50k loc) .cpp files which are auto-generated from definitions, they get slow like that, build times around 20 minutes for the worst of them. Keep the files more like 10k loc and down if you don’t want this kind of issue.

      • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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        15 hours ago

        Nowhere did I say there’s no reasonable architecture. Please don’t put words in my mouth. What I said, is that I haven’t found a good way to get quick compiles end to end. And already I don’t have any files more than 3-4k loc, most are under 1k.

    • asdfasdfasdf@lemmy.world
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      17 hours ago

      Yeah I doubt it. I’ve worked in large Rust codebases too. I’d do some benchmarking. Cargo has some nice flags that let you see exactly what it’s doing. You can open the compilation report up in a browser and zoom in on different steps of the process and see everything.

        • ISO@lemmy.zip
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          16 hours ago

          Make sure you’re using a fast linker. Although I think lld is the default now, so that should be less of a concern these days. But see if mold or wild would help.

          More relevantly, you should be using cranelift for codegen in dev builds.

          If you have codegen-units = 1 in your release profile, make sure you have a separate dev profile that doesn’t.

          If you still experience decapitating slowness (doubtful), and it’s actually the rust compiler being slow (super doubtful), you can try the parallel frontend. Apparently there are almost™ no bugs left in its implementation (It’s one of the project priorities now).

          Needless to say, but you should be checking your --timings to really know what’s going on.