• Hadriscus@jlai.lu
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    5 days ago

    Too little too late. I advocated for a Linux version for years, and now with Krita, Graphite, etc. the need is no more.

    • Kagu@lemmy.ml
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      4 days ago

      I use affinity on windows to make photo books as a hobby. Scribus - the only Linux native FOSS alternative I’ve found - is stuck with the typical FOSS issues of a terrible UI, lack of modern snapping or photo importing features, and an overall lack of polish.

      Do you know of any affinity alternatives for the layout tools?

      • Hadriscus@jlai.lu
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        4 days ago

        No sorry I don’t. Publishing is still one of those areas where open source tools are super lacking. Graphite aims to become a capable publishing tool though, and it’s developing quite fast, so let’s see what comes of it in a year or two. Right now it’s a very capable procedural vector graphics editor. See the “nodevember” livestreams : https://www.youtube.com/watch?v=6iLiaSGSnPs

        Sorry I can’t help more.

  • hperrin@lemmy.ca
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    5 days ago

    That’s actually really awesome news. I’ve been using Linux since 2008, and I’ve never seen companies so pressured to have Linux support. Companies that have never given a shit are now seeing missing dollar signs. That’s big.

    • Helix 🧬@feddit.org
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      5 days ago

      Every year since 1994, where XFree86 provided the first GUI, was the year of the Linux desktop!

      Let’s celebrate 33 years of the Linux desktop in 2027! 🥳

      • vas@lemmy.ml
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        5 days ago

        Yes, that’s the best way to look at it! :)

        Come to think of it, I’ve been using Linux since about 2006. So I guess I’ll celebrate 20 years of Linux on my Desktop :)

  • ZoDoneRightNow@kbin.earth
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    4 days ago

    It took them so long I no longer care tbh. I got used to inkscape and scribus. Scribus would be the two of those I would stop using first if I do switch back

  • Voytrekk@sopuli.xyz
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    5 days ago

    Good news. I think they might struggle a bit with the ArtCraft stuff in development.

    • hperrin@lemmy.ca
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      5 days ago

      I’d much rather use a paid software that was written by people than a free software that was written by clankers.

    • anguo@piefed.ca
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      5 days ago

      I tried ArtCraft and found it completely unusable. There is weird jank everywhere. Brush cursor turning square, weird shenanigans when typing… It looks impressive, but it’s still AI slop.

      • Voytrekk@sopuli.xyz
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        4 days ago

        It’s alpha software, so there are bound to be bugs and weird issues. This is made by a team of developers, so not necessarily slop like someone just prompting “make a Photoshop clone, no mistakes”.

    • rumba@lemmy.zip
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      4 days ago

      They will. But so will everyone else.

      We’re going to win by losing many small battles.

  • Kay Ohtie@pawb.social
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    5 days ago

    I’m excited because I’ve found vector tools for Linux to be really lackluster so far, and end up reaching for Affinity via Wine, and that clunk, for vector work.

    Inkscape I know is a darling thing but like, actually using it? It’s an SVG editor at core, and that’s fundamentally different from “vector editing”, because “vector” is a concept, and “SVG” is a rigidly-defined format. In other words, if it’d be a valid vector operation but not supported by SVG, you (often) can’t do it in Inkscape. It also bounds objects with a manipulator that doesn’t follow the object shape/position, but instead the SVG bounding box for that object. So if you have a long box shape and rotate it diagonally, your bounding box is defined by the most distant X/Y coordinates that would fully surround it in a horizontal/vertical box, instead of being the object itself like all other vector editors do. And that shows something I can’t simply fix with a feature request because it’s part of the fundamental design of Inkscape – that’s way bigger than a feature request.

  • BinaryMonkey01@lemmy.world
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    5 days ago

    If this is true then this is great. I’ve been using designer as a vector tool for all the art in a game I’m making, partly because it’s free and I can export over to Spine for animation.

    Would mean I don’t have to keep switching between my desktop and MacBook when I’m trying to draw assets.

  • MrSulu@lemmy.ml
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    5 days ago

    This is genuinely good news for me. I’ve been using Darktable for the last couple of years. This could add a valuable work and production flow.